Space DogS
Project News
2016 -2018
Death Match Mode
Many levels can be played in Death match mode as individuals or in teams. Each level is challenging in complexity and physical characteristics. Jumping can be lethal in low gravity as you risk flying off the moon, ship or asteroid. The territories have a variety of hazards from the volcanic moons to the icy asteroids and comets. Sometimes a pickaxe is more lethal than a rocket launcher.
The test version is available free from https://drive.google.com/drive/folders/0Bwz_V2-9j0tMVkxfWk9OTW1mY28.
Download the files and follow the instructions found here.
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Campaign Mode
The project is moving forward with 2 levels of the campaign being developed to give a taste of the Game to early adopters. Feedback is most welcome with plot lines and features being actively tweaked as the development progresses. The game developers had the following in mind with respect to game feel:
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The game is set in the near future with realistic limits on travel. The closest star has not been reached yet.
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The game is in the middle of a pioneering age where humans have tried to colonize most planets, moons and asteroids.
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Due to the vast distances between regions, there are many factions and governments. Regional control varies from totalitarian to non-existent. It is a historic mirror of the 14th - 17th Century colonization of Earth.
Future Work
There are various game modes:
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Campaign. The main story campaign. There will be periodic updates and additional campaign story lines as the project continues.
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Death Match. A death match mode enabling several players to battle across the various worlds.
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Ship pirate game mode. The pirate game play elements will be brought together to enable a unique tournament mode where you use your boarding, sabotage, ship battling skills to bare.